2009-11-29

Project Intentions, Stefania Solaro

My first inspiration was based on the cocoon model. I saw cualities in it that could have a good outcome to my project. The idea of metamorphosis and the complex boundary between the inside and the outside were concepts in which I interested me.
The analysis of the articles gave me the opportunity to reconsider and reaffirm these first intentions.
I want to use the idea of “after collage”, that means to avoid the overlapping of different techniques. The distinction and dynamism of the building are achieve by the progressive differentiation of the basic unit. This goes along with the idea of “curvilineaty”: the deformation of a geometry in a sequence that organize disperse elements. I want to have a building that provides one homogeneous background to the playing elements inside, but having dynamics effects at the same time. This can be achieved by the fusion and diffusion of the mesh, becoming more and less dense and making a not static definition of the boundaries between exterior and interior.
The initial cocoon mesh was the consequence of adding division to each face in order to get the appearance result which I thought, recreates better the cocoon form. Now I rebuild this mesh thinking of a pattern that will go more and less dense in order to get a dynamic and diverse environment both form inside and outside it. The pattern is the result of a procedure of chamfer vertex plus adding division to the faces. This rules and tools are brought together in order to develop the heritably logic that creates the “gen” or fundamental unit of the body. Even though we know that this is not how the “genetic logarithms technics” work exactly, I am looking to have an Intensive cuality as a result. This will be produced by the different net layers moiré effect. This phenomena goes beyond to the extensive characteristics, giving the illusion of movement and dynamism through something that cannot be touched in a material way but still is there.
These concepts are related to the "Affective space". The geometry gains flexibility so the visitors have the opportunity to experience an informal and individual way of interacting with the building.
The building can be lived, perceived and used in different ways as long as different people goes to it. The project legacy becomes versatile and multifaceted, having a different interpretation for each person who goes through it. The open interpretation relies on not generating a building that can be easily recognizable with other geometrical prototypes. I want to build something that can be known by “intuition rather than deduction”. All these ideas matches perfectly together with the program and the purpose of a playground: having the internal and individual exercise of going from the material (real) universe to the inmaterial (inner and surreal) world using as a mean for communicating the two of them the playing (fisical interaction) and the imagination, that only an open geometry like this can stimulate.

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