2010-01-13

ANINDITA C LEKSONO_ATTAWIT SOTYOM_Work in Progress

We revised our playground and reformed some parts such as curves & petals. We have focused the part of petals, which are the main parts and modified them.






2010-01-12

Maya Utsunomiya_Final in progress

Here is some progress for the final model. I am still working on the other unit. I am worried if the 3D printed model is going to stand up.








CuteSpace - Nevermind about the previous post


After doing a lot of work ( I have the renderings to prove it ), this scheme seems to work the best. That is spatially as well as following the concept of cute and ugly. Now its just a matter of refining the model and making some things more ugly.

2010-01-10

CuteSpace - progress

Distoring the shape and proportion of the mass of cute spheres to make them ugly using Lattice command.






Distoring also by stretching points to make original shape unrecognizable but was not satisfied with the result. So I looked up ugly on the internet and by chance found a a story about an art exhibition called "Pretty Ugly" and in this exhibition was the work of Takashi Murakami. So I did some research and saw some of his work. He is considered a pop artist who uses anime and manga as his inspiration. Some of his pieces are what I would consider cute while having a dark side. So, after looking at his work I came to the conclusion that a more compatible opposite to "CUTE"would be "EVIL" and not UGLY. I say this because what one considers ugly or beautiful or ugly can be very subjective. Also I think that EVIL is more suitable because it implies danger which is something a mother coming to a park is always worrying about, which I like because it is a little subversive.



Takashi Murakami - Unknown



Takashi Murakami - TanTanBo



Takashi Murakami - Plush character (supercute Panda Bear with sharp claws)



Takashi Murakami - DOB's March 1995, retrospective at Guggenheim Bilbao


So to introduce the concept of EVIL into CUTE, I distored one of the spheres in create a point.



This point can be a sharp tooth or a horn or a claw.
Therefore combining the ideas of CUTE (safe, soft, innocent, playful) with EVIL (dangerous, hard, sharp, serious, threatening) is the conclusion I came to when working today. So the next step would be to transform cute things into dangerous things through various forms of manipulation including distoring the shapes, materials and composition.

Timothée / Kai Linn

I try now to concentrate on the notion "animate".

The Great Gray Skwid, on flickR.com


juicyrai, on flickR.com








The strips takes place arround a main element which acts as an attractor for all those shapes. It's also the place where the activities of the playground are centralised: it can be both the place where are the different facilities needed (tools for climbing, ...) and a place arround which people could sit and have a drink.

I know I still have a lot to do (especially on the street's side, where I need to continue to work on the space between each strips and I plan to connect the different strips by multiple briges), I'm still working on it now.

I want to continue to work on the texture of the surfaces, as I did for the central element.





Maya Utsunomiya_After Midterm


According to the review from the midterm, I have been trying to have more of an unified manglobe-like structure. I imagine the support part should be more intricate and the cell part should have more details as a playful object.