2009-12-06

Shanjida Shamma+Daniel Balean - Progress Images







































Today we began a new concept which is in the same line of thought as the previous. We have one element which is "cute". From our research cute objects are spherical and have juxtapositions of very large and very small. Therefore we are using a sphere which is squished. This object is repeated in different scales across the surface of the park. Horizontally they become walking surfaces, jumping surfaces, sitting objects. Vertically they become climbing objects. In addition there are spherical objects that are stretched and spread out across the site which at different scales have different uses for different ages. The small ones are for children to sit on, push or ride on. The larger are geared more for adults with TV screens for watching the news or listening to music. The idea of fineness is presented here in whole to whole relationships. So the sphere becomes the all purpose object in the park. The use only depends on scale and material. In this way the park can be enjoyed by all ages.






1 comment:

  1. it is good that you are working on the design

    there are still some misunderstandings:
    You have to start to create families of objects. At the moment you have flat objects and eggs. Unfortunately neither of them are cute per se (at least at the moment).

    I help you with a few comments
    I think it didn't help, that you scaled them down. Part of the awkwardness of your earlier designs was that they were to big. Don't get me wrong not all should be big.
    In the last two images there seems to be a good relationship between the big flat circle and the smaller shapes that are surrounding it. But which relationship between size (the big to the smaller) and number of elements would make them look more funny.
    please don't be so impatient and really try to figure what shapes are cute (think of micheline mascot or an elephant, and why is a baby elephant even cuter? think Dumbo).

    As I told you create these egg-like shapes but change the shapes by pushing and pulling vertices then put them side by side and look what would be the cutest, funniest, weirdest or most awkward.

    One team member has to start working on the SURFACE ARTICULATION!

    remember this was my first comment on your design:
    "For you that would mean to really work on the surface articulation of your design
    surface articulation:
    that is how you treat your surfaces: color, materials(soft, hard), micro patterns, apertures, bumpes, spikes etc..."

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