2009-12-07

Cute Space - Daniel Balen+Shanjida Shamma

Progress Images from yesterday - Mostly explored materials. Here the bubbles are made up of smaller, green jelly-like material to give it the impression of softness.







This is a night rendering of the same.

Here I started thinking about what you said and articulating the surface of each disk to create texture. Also I changed the material inside the disk from a green ooze to what. The reason was because Shamma and I were taliking about creating a pond in the park but one that you can walk one. So we thought of the volume filled with water so that one can play in water without getting wet. Then I took this idea and combined it with your suggestion of surface articulation and created HAIRY WATER.
Here we explored the idea of manipulating the material to create an artificial possibility - BOX WATER. By the way the square are in SubD. I had to make many lines to keep the edges sharp.
Here is the idea within the park with other fake ponds and such. Finer articulation of the surface caused my Render to crash so I stopped here.
Then today after reading your comments and doing some thing we came back to what is the main idea of this project - cute(ness). We selected a bunny to represent this idea and made a rough exploration of what makes it cute (or anything else). Generally something is cute if it is small, round (smooth edges) and there is a juxtaposition of scales. The head is the biggest followed by the body then then the appendages are very small in comparison. A baby is a good example of this.

Then we took the basic idea and created a primitive cute thing (rabbit without ears to make it more general). Next the pieces were separated and finally recombined following the same rules but with more repetition. The rule which I mean is that there is usually one very large thing, then a much smaller one and even smaller ones. Each successive decrease in scale reinforces the cutes of the larger and of the whole.
So, this is where we are right now. The next step is to create a cute space from these groupings (this is the reason for the people in the rendering)

1 comment:

  1. yessss,

    you are getting closer:
    the last image shows already the progress of the new 'agglomeration of the cute'

    what happened to bunny's ears? was it not successful as a cute cell/component?
    that might also help:
    try to pinch/mold in something like an eye or mouth area in your components – you know not cutouts just pushing and pulling individual vertices on the area around the mouth and/or eyes...

    good progress

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